<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8487980864870844901</id><updated>2011-10-06T12:03:04.413-07:00</updated><title type='text'>GPU Pro 2</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8487980864870844901.post-5101577942192555313</id><published>2011-02-07T17:59:00.001-08:00</published><updated>2011-02-07T18:31:48.688-08:00</updated><title type='text'>GPU Pro 2</title><content type='html'>While writing this I am holding a copy of GPU Pro 2 in my hands ... I can't let it go, it is too beautiful :-)&lt;br /&gt;Head over to amazon.com to buy a &lt;a href="http://www.amazon.com/GPU-Pro-2-Wolfgang-Engel/dp/1568817185/ref=sr_1_1?ie=UTF8&amp;qid=1297130478&amp;sr=8-1"&gt;copy&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8487980864870844901-5101577942192555313?l=gpupro2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/5101577942192555313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gpupro2.blogspot.com/2011/02/gpu-pro-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/5101577942192555313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/5101577942192555313'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/2011/02/gpu-pro-2.html' title='GPU Pro 2'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8487980864870844901.post-2044503151033957971</id><published>2010-09-05T10:20:00.000-07:00</published><updated>2010-09-23T01:13:25.058-07:00</updated><title type='text'>First Draft Table of Contents</title><content type='html'>Table of Content&lt;br /&gt;Acknowledgements&lt;br /&gt;About the Section Editors&lt;br /&gt;About the Authors&lt;br /&gt;&lt;br /&gt;Section 1 Geometry Manipulation&lt;br /&gt;1.1 Terrain and Ocean Rendering with Hardware Tesselation by Xavier Bonaventura&lt;br /&gt;1.2 Practical and Realistic Facial Wrinkles Animation by Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez&lt;br /&gt;1.3  Procedural Content Generation on GPU by Aleksander Netzel and Pawel Rohleder&lt;br /&gt;&lt;br /&gt;Section 2 Rendering Techniques&lt;br /&gt;2.1 Pre-Integrated Skin Shading by Eric Penner and George Borshukov&lt;br /&gt;2.2 Implementing Fur in Deferred Shading by Donald Revie&lt;br /&gt;2.3 Large-scale terrain rendering for outdoor games by Ferenc Pintér&lt;br /&gt;2.4 Practical Morphological Anti-Aliasing by Jorge Jimenez, Belen Masia, Jose I. Echevarria, Fernando Navarro and Diego Gutierrez&lt;br /&gt;2.5 Volume Decals by Emil Persson&lt;br /&gt;&lt;br /&gt;Section 3 Global Illumination&lt;br /&gt;3.1 Temporal Screen-Space Ambient Occlusion by Oliver Mattausch, Daniel Scherzer and Michael Wimmer&lt;br /&gt;3.2 Level-of-Detail and Streaming Optimized Irradiance Normal Mapping by Ralf Habel, Anders Nilsson and Michael Wimmer&lt;br /&gt;3.3 Real-Time One-bounce Indirect Illumination and Indirect Shadows using Ray-Tracing by Holger Gruen&lt;br /&gt;3.4 Real-Time Approximation of Light Transport in Translucent Homogenous Media by Colin Barré-Brisebois and Marc Bouchard&lt;br /&gt;3.5 Real-time diffuse Global Illumination with Temporally Coherent Light Propagation Volumes by Anton Kaplanyan, Wolfgang Engel and Carsten Dachsbacher &lt;br /&gt;&lt;br /&gt;Section 4 Shadows&lt;br /&gt;4.1 Variance Shadow Maps Light-Bleeding Reduction Tricks by Wojciech Sterna&lt;br /&gt;4.2 Fast Soft Shadows via Adaptive Shadow Maps by Pavlo Turchyn&lt;br /&gt;4.3 Adaptive Volumetric Shadow Maps by Marco Salvi, Kiril Vidimče, Andrew Lauritzen, Aaron Lefohn, Matt Pharr&lt;br /&gt;4.4 Fast Soft Shadows with Temporal Coherence by Daniel Scherzer, Michael Schwä rzler and Oliver Mattausch&lt;br /&gt;4.5 MipMapped Screen Space Soft Shadows by Alberto Aguado and Eugenia Montiel&lt;br /&gt;&lt;br /&gt;Section 5 Handheld Devices&lt;br /&gt;5.1 A Shader-Based E-Book Renderer by Andrea Bizzotto&lt;br /&gt;5.2 Post-Processing Effects on Mobile Devices by Marco Weber and Peter Quayle&lt;br /&gt;5.3 Shader Based Water Effects by Joe Davis and Ken Catterall&lt;br /&gt;&lt;br /&gt;Section 6 3D Engine Design&lt;br /&gt;6.1 Practical, Dynamic Visibility for Games by Stephen Hill and Daniel Collin&lt;br /&gt;6.2 Shader Amortization using Pixel Quad Message Passing by Eric Penner&lt;br /&gt;6.3 A Rendering Pipeline for Real-time Crowds by Benjamín Hernández and Isaac Rudomin&lt;br /&gt;&lt;br /&gt;Section 7 GPGPU&lt;br /&gt;7.1 2D Distance Field Generation with the GPU by Philip Rideout&lt;br /&gt;7.2 Order-Independent Transparency Using Per-Pixel Linked Lists in DirectX 11 by Nicolas Thibieroz&lt;br /&gt;7.3 Simple and Fast Fluid Flow Simulation on the GPU by Martin Guay, Fabrice Colin and Richard Egli&lt;br /&gt;7.4 A Fast Poisson Solver for OpenCL using Multigrid Methods by Sebastien Noury, Samuel Boivin and Olivier Le Maître&lt;br /&gt;&lt;br /&gt;Index&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8487980864870844901-2044503151033957971?l=gpupro2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/2044503151033957971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gpupro2.blogspot.com/2010/09/first-draft-table-of-contents.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/2044503151033957971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/2044503151033957971'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/2010/09/first-draft-table-of-contents.html' title='First Draft Table of Contents'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8487980864870844901.post-4787036046129957008</id><published>2010-05-23T17:49:00.000-07:00</published><updated>2010-05-23T17:49:43.424-07:00</updated><title type='text'>Proposals</title><content type='html'>We received a ton of great proposals and it will be hard to select the ones that will make it into the book. We started sending out acceptance e-mails yesterday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8487980864870844901-4787036046129957008?l=gpupro2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/4787036046129957008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gpupro2.blogspot.com/2010/05/proposals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/4787036046129957008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/4787036046129957008'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/2010/05/proposals.html' title='Proposals'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8487980864870844901.post-1141946129638888578</id><published>2010-02-20T12:02:00.000-08:00</published><updated>2010-02-21T18:41:01.770-08:00</updated><title type='text'>GPU Pro 2: Call for Authors</title><content type='html'>After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book (&lt;a href="http://gpupro.blogspot.com/"&gt;http://gpupro.blogspot.com/&lt;/a&gt;), we are looking for authors for GPU Pro 2.&lt;br /&gt;&lt;br /&gt;The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on mathematics used in graphics programming.&lt;br /&gt;&lt;br /&gt;Proposals are due by May 17th, 2010. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8487980864870844901-1141946129638888578?l=gpupro2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/1141946129638888578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gpupro2.blogspot.com/2010/02/gpu-pro-2-call-for-authors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/1141946129638888578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/1141946129638888578'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/2010/02/gpu-pro-2-call-for-authors.html' title='GPU Pro 2: Call for Authors'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8487980864870844901.post-6821526227261656262</id><published>2010-02-20T11:51:00.000-08:00</published><updated>2010-02-22T16:59:34.000-08:00</updated><title type='text'>Schedule &amp; Author Guidelines</title><content type='html'>&lt;span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;table border="1" cellpadding="1" cellspacing="0" style="width: 620px;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;May 17th, 2010&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Proposals due !&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;May 22nd&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Authors selected and begin writing&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; June 22nd&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Deadline for Papers&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; July 6th&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Peer review feedback due&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;July 20th&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Revised articles due&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;September 1st&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;All CD demos/code due&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;September 1st&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;All articles sent to publisher&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;September 15th&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Final CD sent to publisher&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;GDC in March&lt;/span&gt;&lt;/td&gt;&lt;td&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Release&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Please download the author guidelines with examples for proposals and the tex example files from&lt;br /&gt;&lt;a href="http://www.wolfgang-engel.info/GPUProAuthor.rar"&gt;here&lt;/a&gt;. This download is about 1 MB.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8487980864870844901-6821526227261656262?l=gpupro2.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gpupro2.blogspot.com/feeds/6821526227261656262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gpupro2.blogspot.com/2010/02/schedule-author-guidelines.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/6821526227261656262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8487980864870844901/posts/default/6821526227261656262'/><link rel='alternate' type='text/html' href='http://gpupro2.blogspot.com/2010/02/schedule-author-guidelines.html' title='Schedule &amp; Author Guidelines'/><author><name>Wolfgang Engel</name><uri>http://www.blogger.com/profile/11031097395025597662</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://1.bp.blogspot.com/_2YU3pmPHKN4/S33Rp8uu1TI/AAAAAAAAAd0/uE4Hw49vwCs/S220/n579488995_8879.jpg'/></author><thr:total>0</thr:total></entry></feed>
