After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book (http://gpupro.blogspot.com/), we are looking for authors for GPU Pro 2.
The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on mathematics used in graphics programming.
Proposals are due by May 17th, 2010. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below.
Saturday, February 20, 2010
Schedule & Author Guidelines
May 17th, 2010 | Proposals due ! |
May 22nd | Authors selected and begin writing |
June 22nd | Deadline for Papers |
July 6th | Peer review feedback due |
July 20th | Revised articles due |
September 1st | All CD demos/code due |
September 1st | All articles sent to publisher |
September 15th | Final CD sent to publisher |
GDC in March | Release |
Please download the author guidelines with examples for proposals and the tex example files from
here. This download is about 1 MB.
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