Saturday, February 20, 2010

GPU Pro 2: Call for Authors

After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book (, we are looking for authors for GPU Pro 2.

The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on mathematics used in graphics programming.

Proposals are due by May 17th, 2010. Please send them to wolf at An example proposal, writing guidelines and a FAQ can be downloaded from below.

Schedule & Author Guidelines

May 17th, 2010Proposals due !
May 22ndAuthors selected and begin writing
June 22ndDeadline for Papers
July 6thPeer review feedback due
July 20thRevised articles due
September 1stAll CD demos/code due
September 1stAll articles sent to publisher
September 15thFinal CD sent to publisher
GDC in MarchRelease

Please download the author guidelines with examples for proposals and the tex example files from
here. This download is about 1 MB.