Wolfgang is the CEO of Confetti. Confetti is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. Confetti worked in the last three years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Quake Champions, Phyre and others.
Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. Wolfgang is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry.
You can find him on twitter at