We received a ton of great proposals and it will be hard to select the ones that will make it into the book. We started sending out acceptance e-mails yesterday.
Wolfgang is the CTO & Co-Founder of Confetti Special Effects Inc., a think-tank for advanced real-time graphics research for the video game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the editor of the GPU Pro books, the author of several other books and speaks on graphics programming on conferences world-wide. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.
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